The Best One Piece Card Game Decks Right Now (May 2026)

Adventure on Kami's Island (OP15-EB04) has had about a month to settle in stateside, and we've got some good news and bad news. The bad news: the top decks haven't shifted at all. In fact, the Enel/Nami/Lucy triangle has only continued to solidify at the most recent regionals in Europe and Latin America.
The good news is that the decklists are evolving. Enel, the reigning top dog, has shifted from an aggro powerhouse to a toolbox approach that can win in nearly any scenario. Nami, the Life-spamming defensive menace, has tuned up its top end by spamming a familiar boss monster. And Lucy, the Event-based control deck, has adopted a few more early game tools to shore up its consistency.
Here's a rundown of this month's best decks, with a quick breakdown of how to pilot each one should you choose to take the meta route.
Purple Enel
Product Details
[Activate: Main] [Once Per Turn] If it is your second turn or later, add up to 1 DON!! card from your DON!! deck and set it as active, and add up to 4 additional DON!! cards and rest them. Then, give up to 4 rested DON!! cards to 1 of your Characters.
Marketplace price trend
(All deck images via Egman Events)
- 1 OP15-058 Enel
- 4 OP12-071 Charlotte Pudding
- 4 OP15-061 Ohm
- 1 OP15-066 Satori
- 4 OP15-067 Shura
- 2 OP15-071 Holly
- 1 OP09-072 Franky
- 4 OP12-063 Vinsmoke Reiju
- 2 OP10-067 Senor Pink
- 4 OP15-118 Enel
- 1 OP13-076 Divine Departure
- 4 OP15-075 El Thor
- 4 OP15-076 Lightning Beast Kiten
- 4 OP15-077 Lightning Dragon
- 4 OP15-078 Mamaragan
- 4 OP15-074 Varie
- 3 OP05-077 Gamma Knife
(São Paulo Regional Top 4 list by Capt_Karoo)
Enel's still the deck to beat in the One Piece Card Game, and its newest evolution is even harder to counter than before.
Last month's teched-up Enel builds cut a couple of copies of the 6-cost Blocker Enel in favor of the 4-cost Blocker Vinsmoke Reiju, which boosts its power and cost if you have 4 or more Events in the trash—handy for dodging K.O.s and freeze effects. Now, the Blocker Enel has been cut entirely, along with half the copies of Holly, a card that was once considered a staple of the deck.
Instead, the deck opts for a potent two-card combo: Gamma Knife and Senor Pink. As it turns out, Gamma Knife is one of the strongest control tools left in the game post-removal-nerf, since it can be combo'd with El Thor to K.O. bodies or bring them into attack spam range for your existing board. Senor Pink, on top of being a 6000-power body, can recur Gamma Knife or any other Event from the trash, making it a flexible pick that unlocks a wide variety of strategic switch-ups and paths to victory.
Finally, we're seeing the tech card Varie rise to prominence as a 3- or 4-of, helping protect bodies from cost-based removal and freezing from cards like Electrical Luna.
Blue Yellow Nami
Product Details
[DON!! x1] [On Your Opponent's Attack] [Once Per Turn] You may trash 1 card from your hand: This Leader gains +2000 power during this turn.
Marketplace price trend
- 1 OP11-041 Nami
- 4 OP14-102 Kumacy
- 4 P-096 Girl
- 4 OP11-106 Zeus
- 1 OP15-047 Sanji
- 2 OP12-112 Baby 5
- 4 OP14-110 Dr. Hogback
- 4 OP14-111 Perona
- 3 OP06-104 Kikunojo
- 2 OP15-113 Roronoa Zoro
- 4 EB04-058 Borsalino
- 4 EB03-053 Nami
- 2 OP14-108 Silvers Rayleigh
- 4 EB03-055 Nico Robin
- 4 OP14-104 Gecko Moria
- 4 OP13-042 Edward.Newgate
(Warsaw Regional Top 8 list by Luigi Amato)
Blue Yellow Nami remains one of the strongest decks in the game thanks to a powerful Leader effect that turns her into a 7000-power Leader, the ability to heal multiple Life with Borsalino/Moria/Zoro/Nico Robin, and access to the Thriller Bark package, all of which give her a great matchup against the best deck in the format.
Dubbed the "Thriller Slop" build for its Thriller Bark package, the plan with this list is simple: play out your curve, swing with your big bodies, and use your powerful defensive counters to survive into the late game, where you can simply out-value your opponent. Meanwhile, Trigger effects offer unexpected board swings that can heavily punish opponent aggression.
This new version runs a full playset of the SR Newgate Blocker, which is making a huge resurgence after its UR Ace days. Here, it essentially acts as an extra Life card while enabling draw, filter, and DON!! attachment, beefing up Character attacks and bringing Nami's Leader effect online.
Red Blue Lucy
Product Details
[Activate: Main] [Once Per Turn] If you have activated an Event with a base cost of 3 or more during this turn, draw 1 card.
Marketplace price trend
- 1 OP15-002 Lucy
- 4 OP15-053 Rebecca
- 4 OP15-052 Leo
- 4 OP15-040 Viola
- 3 OP15-014 Bartolomeo
- 3 OP10-045 Cavendish
- 4 OP15-046 Sabo
- 1 OP09-118 Gol.D.Roger
- 2 OP05-019 Fire Fist
- 4 OP15-055 Go Ahead and Use 'Em, Mr. Luffy!!!
- 4 OP15-054 And No One Else Can Have It! It's Our Memento of Him
- 4 OP15-021 Just Watch Me, Ace!!!
- 4 OP10-060 Barrier-Barrier Pistol
- 4 OP15-020 Fire Fist
- 3 OP15-056 Would You Let Me Eat the Flame-Flame Fruit?
- 2 OP15-057 Dressrosa Kingdom
(Warsaw Regional Top 16 list by Jack Einaudi)
With the ability to draw a card whenever he activates an Event costing 3 and the ability to discard Event cards to buff his Leader's power, Lucy remains a flexible Leader with a wide array of offensive and defensive options. His Enel matchup is still a losing one, though he can pull out wins if he runs hot. More importantly, he has a great matchup into Nami.
As for the overall game plan, there's a new combo tech in town: 4-cost Bartolomeo and the 3-cost Event Go Ahead and Use 'Em…
Where Lucy used to rely on searchers and Cavendish for his entire early game, he now has the option to play low-cost Dressrosa Events via Barto, enabling even more card draw or giving a unit Blocker while proccing the Leader effect card draw. It's not yet a universal build of the deck (many still look like last month's entry), but there's a non-zero chance we'll see Barto become a key facet of the deck moving forward.
After the early game, the mid-to-late game plays remain mostly unchanged: stockpile a massive hand, then drop your Sabo Blockers in the midgame to clear your opponent's board, widen your own, or draw a bunch more cards. Once you've got a couple of Sabos down, you're practically guaranteed to out-value your opponent as you clear their threats with spells that replace themselves.
![Enel [OP15-058] Enel [OP15-058]](/cards/RED01XXOP15058OP15E685405.webp)















