The Best New One Piece Leaders in The Time of Battle (OP-16)

The Best New One Piece Leaders in The Time of Battle (OP-16)

One Piece's 16th mainline expansion, The Time of Battle, is officially live, and it's set to shake up the meta harder than anything since set rotation a few months ago. Themed around the Impel Down and Marineford arcs, the set leans into variety—not just in card designs and effects, but in archetypes that introduce interactions the game has never seen before.

Here's a rundown of three of the strongest new Leaders from the set, along with sample decklists and strategic overviews to get you started.

Blue Green Luffy

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[Activate:Main] [Once Per Turn] If the only Characters on your field are {Impel Down} type Characters, set up to 2 of your DON!! cards as active.

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(All deck images via Egman Events)

(JP Cardshop Flagship 1st place list by Kuru; taken from One Piece Top Decks)

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Blue Green Luffy has a relatively unassuming Leader effect that restands two DON!! if every Character on the board has the Impel Down type. But as we learned from Mihawk in OP-14, restanding DON!! can be meta-definingly powerful, and Luffy's restand effect is practically unconditional if you've built your deck the right way. You don't need to rest a card to trigger it, and you aren't limited in how you spend the DON!! (Remember, Mihawk couldn't use his extra DON!! to play Characters.)

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The plan here is to swarm the board in the early game with 2-cost cards, as on the two DON!! turn, you can play two 2-drops in the same turn with Leader effect. Then on five DON!!, you can use OP16-048 Buggy to play out a OP16-042 Prisoner of Impel Down, which brings you to a near-full board state.

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Once you've set up a board, you can use cards like Mr. 3 Galdino and the absurdly powerful 7-cost Boa Hancock to freeze the opponent's Characters. Then comes the coup de grâce: Let's Go!! To The Navy Headquarters!!, which can restand your Leader and every single Character on your board if they have different names and the Impel Down type. It's one of the most powerful finishers in the game, and a big part of why Blue Green Luffy is such a force to be reckoned with. 

Black Yellow Marshall D. Teach

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Product Details

[Opponent's Turn] All of your Characters gain +1 cost.
[On your Opponent's Attack] [Once Per Turn] You may trash 1 card with a [Trigger] from your hand: Change the target of that attack to this Leader or to one of your {Blackbeard Pirates} type Character cards.

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(OP-16 Teach list from content creator iKailaKai)

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With the power to redirect opponent attacks by trashing a Trigger card, Black Yellow Teach is a defensive powerhouse of a deck that, like many other meta-defining yellow decks, can also put the opponent on a clock by forcing them to take damage.

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PSA10$55.00
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Pop.15 (88.24%)

The curve is elegant. Early small drops like Vasco Shot, Van Augur, and Doc Q serve as attack-redirect fodder. The midgame brings board controlling threats like Shiryu and Catarina Devon. The late game drops boss monsters like the new 8-cost SEC Teach alongside the 10-cost Blocker Teach, both of which can be summoned from Teach's signature Zehahahahaha! Event, which deals a damage to the opponent while playing a Blackbeard card from hand.

The deck's real strength is its flexibility. Those early drops double as a toolbox, while the wide range of attacker sizes and board widths let it answer a variety of challenges.

Black Yamato

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Product Details

When a {Land of Wano} type Character card is played from your trash, that Character gains [Rush] during this turn.
(This card can attack on the turn in which it is played.)

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(JP Cardshop Flagship 1st place list by Yorozu; taken from One Piece Top Decks)

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Black Yamato represents a new aggressive archetype for OPTCG. With the ability to give any Wano card Rush when it's summoned from the trash, the deck can send a flurry of attacks at the opponent without needing to fully set up a board. Then, using sticky 8000-power Yamato cards, the deck can regenerate its own hand and put consistent unblockable pressure on the opponent.

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To help set things up, the deck runs searchers like Nami and Kin'emon, which trash the cards they don't grab, plus Nico Robin, which cycles cards on play.

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From there, your combo pieces—Momonosuke, Shinobu, Yamato, and I've Come Here To Cut Those Chains!—work in concert, summoning one another, Rushing, and re-summoning all over again.

A word of caution for newer players: the combos here are highly sequencing- and trash-dependent, and the nuances can be hard to track if you haven't nailed the fundamentals of the One Piece Card Game. Once the interactions click, though, this is one of the most fun and rewarding decks in the set.

competitive