The Best New One Piece Decks from Adventure on Kami's Island (OP15-EB04)

The Best New One Piece Decks from Adventure on Kami's Island (OP15-EB04)

The latest One Piece Card Game expansion, Adventure on Kami's Island, is set to release in just a few days on April 3, 2026. With a wave of powerful new Leaders and support cards built around the Sky Island arc, OP-15 is giving players some of the wildest deckbuilding options the game has ever seen, and dethroning some of the current top Leaders in the meta. 

Whether you're looking to build up an invincible Sky Island-themed board, grind your opponent into oblivion with Event-heavy control, or just rush them down with absurd DON!! efficiency, there's something here for you—and it's all really strong.

We've pulled together three of the strongest new Leaders from Adventure on Kami's Island, along with sample decklists and quick overviews to get you started. 

OP-15 Yellow Luffy

7d-22.15%
30d-42.88%
90d-14.01%
180d0.00%
Profit0.00%
Pop.1 (100.00%)

Product Details

If your {Sky Island} type Character with 6000 base power or more would be removed from the field by your opponent, you may add 1 card from the top of your Life cards to your hand instead.

Marketplace price trend

(Slightly altered version of a Bandai Card Game Fest 1st place qualifier list by Hana)

Buy this Deck on TCGplayer

OP-15 Luffy has an ability that looks relatively weak at first glance. But a couple of details make this deceptively powerful. First, since it's not a once-per-turn effect, you can protect your entire board from both attacks and removal as long as you have enough Life to spare.

7d-1.85%
30d+48.09%
90d+5.23%
180d0.00%
Profit0.00%
Pop.9 (81.82%)
7d-6.99%
30d-23.81%
90d-45.91%
180d0.00%
PSA10$100.00
Profit+200.06%
Pop.3 (100.00%)
7d-6.67%
30d+14.17%
90d-64.76%
180d0.00%
PSA10$325.00
Profit+977.60%
Pop.

Second, your deck runs a ton of healing effects that help you heal up and protect your board. The 5-cost 6000-power Blocker Borsalino heals you for 1 Life when played at 2 or fewer Life. There's also the 4-cost 6000-power Sky Island Zoro, which heals you for 1 at the cost of a discard. And the 1-cost Event Gum-Gum Golden Rifle is an unconditional +4000 counter with a Main effect that lets you heal a Life for 1 DON!! if you're at 0 Life (even though it reads like it might not work that way).

7d+25.02%
30d-13.64%
90d-69.32%
180d0.00%
Profit0.00%
Pop.
7d+5.08%
30d-14.85%
90d-13.00%
180d0.00%
PSA10$138.50
Profit+177.78%
Pop.55 (93.22%)

For putting pressure on the opponent, you've got some options in the midgame. The 7-cost Nico Robin lets you draw your top Life card and replace it with one from the top of your deck, then summon a 5-cost Sky Island Character from your hand. Pair it with the Secret Rare 5-cost Luffy—which has Rush and gains power when blocked—or with Wyper or Kalgara, two Sky Island cards that generate board and card advantage if left on the field.

Like many mono-yellow decks, Sky Island Luffy seems relatively straightforward to pilot. Search out your combos, play them in the midgame, protect your board, then stay out of lethal range with your heal options. Over in the East, it's landing around A tier, making it one of the best decks in the format by some estimations.

OP-15 Red Blue Lucy

7d0.00%
30d+46.67%
90d-52.88%
180d0.00%
Profit0.00%
Pop.

Product Details

[When Attacking]/[On Your Opponent's Attack] You may trash any number of Event or Stage cards from your hand. This Leader gains +1000 power during this battle for every card trashed.
[Activate: Main] [Once Per Turn] If you have activated an Event with a base cost of 3 or more during this turn, draw 1 card.

Marketplace price trend

(GAO Prelims 2nd place list by xlem)

Buy this Deck on TCGplayer

If you're into classic spell-focused control, OP-15 Lucy could be your pick. Similar to Red Ace way back in OP-03, Lucy can discard Event cards to either counter attacks at his Leader or empower his own. On top of that, once per turn, he draws a card whenever he activates an Event costing 3 or more.

7d+10.55%
30d-18.88%
90d-42.19%
180d0.00%
Profit0.00%
Pop.
7d-11.02%
30d+30.47%
90d-53.78%
180d0.00%
Profit0.00%
Pop.
7d-5.78%
30d-16.31%
90d-78.26%
180d0.00%
Profit0.00%
Pop.5 (100.00%)

What makes Lucy especially powerful is the support he gets. Rebecca, a 1-cost SR searcher Character, turns into a Blocker when she has a DON!! attached. The 7-cost Event Fire Fist powers down an opponent's Character by 8000, K.O.'ing another Character sitting at 0 power. Meanwhile, the 7-cost Would You Let Me Eat… The Flame-Flame Fruit? lets you draw 2 cards (3 with the Leader effect), then gives your Leader +3000 power and Double Attack. The rest of the Event suite rounds things out with efficient removal and card draw.

The crown jewel of the Lucy deck is Sabo, who, if you're not familiar with One Piece's Dressrosa arc, is Lucy. Sabo is a powerfully statted 7-cost 9000-power Character that, when played, activates any Dressrosa Event in your hand— which can be applied to both of the 7-cost Events mentioned earlier. It's an insane amount of value, and can grind nearly any opponent into a fine dust if played well. Even all those pesky yellow decks running around!

Lucy is considered S-tier in the East right now. We'll see how it shakes out come rotation and its stateside release, but consider us extra hyped to try this one out.

OP-15 Purple Enel

7d+10.01%
30d+7.65%
90d-43.17%
180d0.00%
Profit0.00%
Pop.1 (100.00%)

Product Details

Under the rules of this game, your DON!! deck consists of 6 cards.
[Activate: Main] [Once Per Turn] If it is your second turn or later, add up to 1 DON!! card from your DON!! deck and set it as active, and add up to 4 additional DON!! cards and rest them. Then, give up to 4 rested DON!! cards to 1 of your Characters.

Marketplace price trend

(Japanese Flagship 2nd place list by an unknown player)

Buy this Deck on TCGplayer

Enel is one of the most hyped decks in OP-15, and for good reason. It's powerful, and might be the most absurd-feeling Leader to pilot since Imu.

7d-3.99%
30d-24.24%
90d-86.84%
180d0.00%
Profit0.00%
Pop.2 (100.00%)
7d-1.55%
30d-18.81%
90d-43.72%
180d0.00%
PSA10$69.88
Profit+43.80%
Pop.38 (90.48%)

Per the rules, Enel's DON!! deck can only contain 6 DON!! cards, meaning you'll never go above 6 DON!! in a game with him. But never fear—you don't need that extra 4. Starting on turn two, you can ramp an active DON!! and attach 4 rested DON!! to any Character on the board. In practice, that's around 11 DON!! worth of power for pretty much free: 6 to play a boss monster Enel onto the board (going -1 DON!! in the process), then an active one ramped from your Leader effect, plus 4 more rested DON!! attached to your Character.

7d+8.34%
30d-20.50%
90d-64.55%
180d0.00%
Profit0.00%
Pop.
7d0.00%
30d+119.96%
90d-53.51%
180d0.00%
Profit0.00%
Pop.

If that wasn't enough, the Characters themselves are some of the strongest we've ever seen. The 6-cost SR and SEC Enels are unremovable 10000-power bodies—one is a searcher, and the other can become a Blocker for -1 DON!! In the early game, you have Ohm and Holly. Holly is a 3-cost 4000-power Character that gives all your Ohm and Holly cards Double Attack plus 6000 base power on your opponent's turn. Ohm is a 1-cost 2000-power Character that gives your opponent's board -1000 power when attacking and draws a card On Play for -1 DON!!

7d-14.29%
30d+30.44%
90d-56.37%
180d0.00%
Profit0.00%
Pop.
7d-15.76%
30d+56.62%
90d-52.40%
180d0.00%
Profit0.00%
Pop.
7d+0.04%
30d+2.54%
90d-59.24%
180d0.00%
PSA10$265.00
Profit+776.01%
Pop.
7d+6.66%
30d+257.97%
90d+218.10%
180d0.00%
PSA10$45.85
Profit-1.32%
Pop.5 (83.33%)
7d-11.12%
30d+56.62%
90d-34.54%
180d0.00%
Profit0.00%
Pop.

The third ingredient is a suite of zero-cost Events similar to what we saw in OP-12 Rayleigh. One freezes opponent's Characters, one gives your Characters higher costs, one rests Characters, and all of them double as +1000 or +2000 counters during the counter phase. Put it all together and you have a deck that can rush down almost anything—unless it happens to be a Borsalino Re-Quasar-spamming yellow deck. But realistically, pretty much every deck struggles with those.

competitive